
How efficient is your robot when it comes to drawing figures ?
Here you are going to get a golden opportunity to check it out
for yourself !!!
The Problem Statement:
Design an autonomous robot which will draw a pre-defined
figure on the floor of the game field.

● The robot has to draw a figure on the floor of the
field using a whiteboard marker.
● The details of the figure will be provided one
hour before the competition begins.
●
The robot must start anywhere before line H1.
● But the robot has to start drawing only after the
line H2 i.e. after entering Zone-2.
● Drawing anything in Zone-1 will lead to deduction
of points.
The Game Field:
The game field would be of
square shape of dimensions 2mt x
2mt. The floor of the game field shall be a "whiteboard" with a
grid of green coloured lines set upon it.

Specifications of the field:
● The dimension of the field is 2mt x 2mt.
● The distance between the centers of each of the green
strips is 25cm.
● There would be a "Zone -1" of dimension 2mt x 50cm at
one end of the field.
● The rest part of the field i.e. 2mt x 1.5mt is "Zone-2".
● The width of each of the green strip would be 3cm.

Power Supply:
● Maximum voltage of the power supply is 24 volts.
● No external power supply will be given.
● The power supply should be there on the robot.
Weight:
●
The sum of total weights of each team’s all machines to be
used in the game field must not exceed 5kg.
● The total weight includes the weight of all power sources,
cables, batteries.
Size:
●
The size of the machine must be within 200mm x 200mm x
200mm before the game begins.
● Once the Machine leaves the Start Zone after the game
begins, its size can be changed freely. It may not
separate.
The Rules:
● Each team must design and construct handmade machine to
compete in the contest.
● Each team consists of four members at the maximum.
● Each team will be provided with a set of properly labelled
figures(closed ones) at the time of registration at the
college. The teams would be asked to draw one of
these figures.
● Each team will be provided with a "Whiteboard Marker"
which must be used by the participating team to draw
the figure.
● Team members are not allowed to touch the Machine once
the game begins.
● Only one Machine is allowed for each team.
● Operators are not allowed to ride on the machine.
● Each robot is allocated a total of 10 minutes of access to the
field.
● Two time outs are allowed during the game. After having
time out the robot has to start from the beginning.
● The Machine should be self controlled.
● Radio waves should not be used for controlling the robots(we
are not responsible for any RF interference).
● They have to programmed their robot using microcontroller
or microprocessor or using any logic circuit.
● Do not make any assumptions about the amount of sunlight,
incandescent light, or fluorescent light that may be
present at the contest site.
● Violation of any of the above rule and damaging the game
field, or any object on the game field in any way, will
be regarded as violation and thus points will be
deducted for each violation.
Scoring scheme:
1. The figure drawn by the participants' Robot will be
compared with a standard figure drawn on a
translucent material.
2. For imperfections in the figure the score awarded will be
calculated as
● for 'n' cm of stray lines:
I(n)= (n^2) x 25
● for 'm' cm of lines drawn in the 'Starting Zone' :
S(m)=(m^2) x 50
(imperfections include stray lines drawn and the
incomplete portion of the figure)
3. For each time out 100 points will be awarded.
4. Final score F=I(n) + S(m) + (100 x t)
where t=no. of time outs taken by the team
5.
The team scoring the minimum no. of points will be declared
the winner.
6. In the event of a tie the robot completing the figure in the
least time will be declared the winner
Eligibility:
All students from various schools and colleges with a valid Identity Card are eligible to participate.
Ronak Kumar
Samantray
ronak.rks@gmail.com
+91-9437272864
Satyajit
Mohanty
jeetsatya@gmail.com
+919861139144
S.Satyendra
Sahoo
sivacetb@gmail
+919861163753
